← Back to the toolGraphic Novel Scene Planner

Guide

Build a page-by-page comic script with panel framing, visible action, dialogue budgets, continuity notes, and page-turn prompts.

Give the scene a visible problem

“She is anxious” is hard to draw. “She reaches a locked gate while the last train begins moving” gives an artist a place, action, and obstacle. Write the goal and barrier in terms that can appear in a picture. Save internal explanation for a specific caption or dialogue choice.

One panel is one readable moment

A character cannot enter a room, inspect a desk, find a letter, and run away in the same still image without confusing time. Split the sequence into separate moments or choose the one that implies the others. The generated action prompts are staging directions to refine, not a substitute for thumbnails.

Use panel density to control attention

Fewer panels can give a reveal or physical movement more space. More panels can slow a small interaction into beats, but also reduce room for balloons. Choose a dialogue budget and place the words while sketching, before adding detailed backgrounds.

Plan the turn, then check continuity

End a page with a clear unanswered question and use the next page to change the reader’s understanding. Track where characters and important objects sit from panel to panel. A recurring visual motif should change in context rather than merely decorate every image.

How the result is made

The engine distributes establishing, orientation, attempt, consequence, and reveal beats across the requested panel count. It assigns reproducible framing cues, dialogue budgets, page-turn prompts, and recurring motif placements. It performs no image generation. This is a deterministic, browser-local guided generator, not a language model. Identical inputs and variation number reproduce the same draft. No model inference, fact checking, originality clearance, or performance prediction is performed. Review and edit before use.

Plan comic pages ↗